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cyberbob 10-08-2018 04:50

Quote:

Originally Posted by blue_devil (Post 114958)
@cyberbob
Did you stop developing ArkDasm. It was a nice project. Why no updates?

Yeah, its stopped I'm working on version2 (actually it's new project but some code is shared with ArkDasm). Advantages over ArkDasm:
  • cross platform (Win/Linux/Mac)
  • multi-arch (x86, x64, Arm32, Arm64, MIPS 32)
  • supported file types: ELF32, ELF64, PE64, raw binary.
  • RetDec decompiler support (press F5 on a function to get C code just like in IDA)

No release date but I'm leaning toward releasing Pre-Alpha sooner than later ;) (depends on my free time)

squareD 09-02-2026 01:47

Sorry for using and opening this old thread
Always used HDasm for x86 and KI told me ArkDasm is best alternative for x64
Website is down, so can anyone give me this Disassembler, however?
Everything is appreciated, PM, or a link for VIP's or whatever
And yes I have IDA, Ghidra and so on, but they don't work like HDasm did, so hope for ArkDasm

wx69wx2023 09-02-2026 08:38

ArkDasm v1.1.0 (May 27, 2015)

Requirements:
Visual Studio 2013 run-times (msvcp120.dll, msvcr112.dll)

https://mega.nz/file/BAZyyJgA#Z-teXZsi46VE8KIEFzxEzvD4qvl5NT8U0KJ_4TKw97A

cyberbob 09-18-2026 23:20

MarcElBichon suggestion and AI convinced me to resurrect the project ;) so here it is v1.2.0

https://github.com/arkup/arkDasm/releases/tag/1.2.0

Changelog:

- added MCP support for the disassembler and debugger
- added Functions and Strings windows
- added support for conditional software breakpoints
- introduced a proper multi-pane IDE layout as the default workspace
- added Find hex search over the database and live process memory
- added recently opened files and a new Welcome dialog with file selection
- switched from DIA to DbgHelp for debug information handling
- added execution commands: g, t, p, gu, break, detach
- added breakpoint commands: bl, bc, bd, be
- added inspection commands: ~, r, rr, u, lm, x, strings, writemem
- added memory dump commands: db, dw, dd, dq
- added dps, which dumps pointers annotated with the symbol each one points at
- added File - Unload to close a file without leaving the program
- switched to Zydis disassembler library, replacing Capstone
- updated Qt to 6.8.3
- minor bug fixes and improvements

cyberbob 10-17-2026 01:53

Hi,

I ported my TriCore decompiler to x64 and integrated it into arkDasm.

Here are some results: https://arkdasm.com/x64Deer_WindowsTerminal.html

Just press Tab to turn assembly into C, complete with editable variable names and comments. Press Space or Ctrl to see the corresponding assembly code in a tooltip.

AI helped with the tedious parts, including lifting, casting checks, and verifying the accuracy of the decompilation.
You can even debug the decompiled code using step-over, step-into, and breakpoints. The decompiler engine is also accessible to AI agents through MCP.

https://github.com/arkup/arkDasm/releases

Changelog:

v1.3.0 (October 2026)
+ added x64 decompiler
+ added debugging on the decompiled C code : step over and step into C lines, breakpoints
+ added MCP tools to read the decompiled C and name its variables
+ added MCP tools to start, terminate and detach the debuggee, with a new permission to start the process
+ minor bug fixes and improvements

Farooq Ali 10-17-2026 05:01

I like the x64 decompiler a lot. Would it be possible to make just the decompiler as a plugin for x64dbg?

cyberbob 10-17-2026 17:15

Quote:

Originally Posted by Farooq Ali (Post 136439)
I like the x64 decompiler a lot. Would it be possible to make just the decompiler as a plugin for x64dbg?

Its definitely possible, but I should make more improvements first. The decompiler plugin just needs memory to work with and returns JSON. Optionally, it can take parameters from the UI decompiler window, such as variable names and types, comments, function prototypes, etc., to make the decompilation more interactive and accurate


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