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Ahh... that's right but who cares about physical CD? It's not about physical copy but rather cracking the protection in general - no matter what way. The game protected by a CD check only always carry the highest risk - much higher than other software protections because it can be attacked from both sides: CD cloning and/or executable cracking.
The last solution, not implemented yet, is to calculate CD access and sectors read speed timings. At the moment it will fool all virtual drives but if someone will implement such a protection then very quickly Aclohol/CloneCD/DaemonTools will contain anti-timing features... and so on... and so on...
The question is if someone will invent a stable CD protection technology which force cracker to break each title manually (like Armadillo and ACProtect do). Then, in some countries, games piracy rate would be lowered - noticeably lowered.
Regards.
Last edited by dyn!o; 08-28-2004 at 16:53.
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