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#1
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How does Gameshark do this?
Quote:
Now, codes work like this: zz yyyyyy xxxx z= rule byte (if 30 then xxxx is a 1 byte value, If 80 then a 2byte value) There are other rules also. y= the address x= the value Last edited by Rhodium; 04-20-2004 at 10:38. |
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#2
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here...........
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#3
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Thank you.
Looks interesting. Last edited by Rhodium; 04-22-2004 at 05:48. |
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#4
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np there a caetla doc to u may want try find to(do not have any more
) if u use caetla as some codes are not the same...
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#5
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Yep caetla codes are not the same. Pity becuase most of the codes published are gameshark.
I have the circuit diagram for the caetla chips. These can be turned into gameshark cartidges. Also I have several roms too. (some really obscure) and some just plain cheap japanese ripp-offs. I used to do quite a bit of Playstation programming and Caetla is the way to go for this. Unfortunately the card to hook the caetla to the PC is available in ISA only. I have the card, but alas my pc is PCI only. Does anybody know of a PCI version of this card ?? |
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#6
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FAIK there is not but u can get a AR/GS that dos nto use the card(Comms kit) but just a COM/LPT(AR/GS Pro i think = LPT, MC Type AR/GS = COM i think)... and u can build a LPT setup to for old AR/GS but do nto recall name off it
or u can build a serial cable for dev use too
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