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#1
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- Cracks / No-CD Patches / etc. - Online / Multiplayer Games - Bypassing anti-cheats etc. Anything related to pirating games, cracking cd requirements etc. is not allowed as it is considered illegal. Same with online game hacking due to some legal issues CE had in the past with certain online games. |
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#2
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Many people stopped cracking games because it's no challenge any more.
10-15 years ago you had to have early access to physical CDs/DVDs (working in a replication plant or doing previews for game magazines) and had to be prepared that every new game uses a new version of the copy protection so you might have to recode all your tools and debug large parts of the copy protection again. The only documentation available was the one created by crackers by reverse engeneering. Today 95% of all games are released on Steam or similar platforms. They all use the same open documented API for which there are many emulators out there. The only things you have to do in order to crack a game is 1. preorder it, 2. download the encrypted game files, 3. the second it is released decrypt the files, 4. add an emulator, 5. RAR/ZIP them again, 6. upload it and feel cool. This doesn't provide any kind of challenge any more, as soon as you have a working emulator you don't even need any computer experience except using WinRAR and a FTP Client. From the remaining 5% probably 4% have a homemade and easy to bypass copy protection. And the remaining 1% use something strong which hasn't been researched much. Since many of the old crackers got bored by all the new "Steam crackers" and left the game, there are not many people left who could actually crack this kind of protection. I have no clue what makes "denuvo" so special, but if more games start using it, more people will research it and eventually games using this protection will get easier to crack. There are only very few scenarios in which a game could be virtually uncrackable. |
| The Following User Gave Reputation+1 to Kerlingen For This Useful Post: | ||
orfei (01-09-2016) | ||
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#3
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#4
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Just make you game "always on" and keep enough of the game logic on your servers... Acceptance for this kind of stuff luckily has been pretty low, but somebody's bound to try it again at some point.
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