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Many people stopped cracking games because it's no challenge any more.
10-15 years ago you had to have early access to physical CDs/DVDs (working in a replication plant or doing previews for game magazines) and had to be prepared that every new game uses a new version of the copy protection so you might have to recode all your tools and debug large parts of the copy protection again. The only documentation available was the one created by crackers by reverse engeneering.
Today 95% of all games are released on Steam or similar platforms. They all use the same open documented API for which there are many emulators out there. The only things you have to do in order to crack a game is 1. preorder it, 2. download the encrypted game files, 3. the second it is released decrypt the files, 4. add an emulator, 5. RAR/ZIP them again, 6. upload it and feel cool. This doesn't provide any kind of challenge any more, as soon as you have a working emulator you don't even need any computer experience except using WinRAR and a FTP Client.
From the remaining 5% probably 4% have a homemade and easy to bypass copy protection.
And the remaining 1% use something strong which hasn't been researched much. Since many of the old crackers got bored by all the new "Steam crackers" and left the game, there are not many people left who could actually crack this kind of protection.
I have no clue what makes "denuvo" so special, but if more games start using it, more people will research it and eventually games using this protection will get easier to crack. There are only very few scenarios in which a game could be virtually uncrackable.
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