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#1
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Armadillo ECDLP Solver v1.4.5 — CRITICAL UPDATE: Cycle-Reset Diversity Fix
Immediate release of v1.4.5 — critical fix for a bug that caused Distinguished Points to stall after ~3.7 hours of computation. The problem: When worms reach the cycle limit (8 × 2^25 steps ≈ 268M steps), they need to restart from a new point. v1.4.4 selected only 2 walk table entries (5+5 = 10 bits), producing just 992 unique starting points for 174,080 worms. Result: ~175 worms per point, all replaying the same walk → 97% duplicate DPs. Unique DPs stalled at ~154K overnight. The fix: 32-bit bitmask to select a subset of all 32 walk table entries → up to 2^32 unique starting points (~4.3 billion) Per-worm resets counter to guarantee diversity on every subsequent reset splitmix64 device-side hash for robust seed mixing Zero performance impact: same 96 registers on sm_120, 0 spills, same speed Verification: After deployment, unique DPs immediately resumed growing (155K → 161K within minutes). 26/29 agents already updated automatically. Download the new version from the dashboard: https://ecdlp.protect.cx/download/ArmadilloSolver.zip Replace solver_fast.exe and restart your agent. Command line arguments remain unchanged. Note: Checkpoint format has changed (new worm_t struct). Old checkpoints are incompatible — agents will restart from scratch, but all DPs already collected on the server are valid and preserved. |
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#2
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How did the agents update automatically?
I didn't find any auto-update feature.
__________________
AKA Solomon/blowfish. |
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#3
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Quote:
The users of those 26 agents simply downloaded the new build from the server's /download endpoint and restarted their agents manually. Poor wording on my part, sorry for the confusion! To update: download as usual the latest ArmadilloSolver.zip from the server, replace your solver_fast.exe, and restart. Live Stats (as of now): 29 active agents — 25x RTX 5090, 2x RTX 4070 Ti, 1x RTX 3060, 1x RTX 5070 Ti 90.73 G/s combined throughput 254,011 unique DPs collected (440K total submitted) 4.89 × 10¹⁵ iterations computed so far 36.3% progress toward expected collision 0 collisions yet ETA: ~12 hours to median collision point Last edited by cjack; 03-06-2026 at 16:57. |
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#4
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Hi cjack,
I'm contributing on this ECDLP Solver, can you kindly include the source code with v1.4.5 version published on the dashboard website. Quote:
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#5
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Quote:
hxxxs://mega.nz/file/4oow3IDK#lj_6FkkOBAXreljlH9tRhY08jZyCanIXfWco26_HPBg Thanks for contributing to this "crazy" project! We'll find the collision point! |
| The Following User Gave Reputation+1 to cjack For This Useful Post: | ||
niculaita (03-07-2026) | ||
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| bolero, ecdlp |
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