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#1
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Simple Image Viewer
Manual image view + Auto image slideshow + Background music playback.
Powered by Rust + egui. Windows/macOS/Linux https://github.com/z16166/SimpleImageViewer
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AKA Solomon/blowfish. |
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blue_devil (04-02-2026), emo (04-05-2026), Jupiter (04-02-2026), wx69wx2023 (04-05-2026), yoza (05-24-2026) | ||
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#2
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I like to use acdsee32 , version 2.43, the old one in 2000 year , just 1M,
I do not know why the acdsee32 is too big now. |
| The Following User Says Thank You to wx69wx2023 For This Useful Post: | ||
WhoCares (04-07-2026) | ||
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#3
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The last release in the classic ACDSee line was 2.44. The reason ACDSee grew in size over time is pretty simple: it kept accumulating image editing and processing features.
Other image viewers worth mentioning include FastStone Image Viewer, IrfanView, ImageGlass, FastPictureViewer, qView, and XnView MP. Some of these are Windows-only, while others are cross-platform. Under the hood, some rely on GDI/GDI+, while others leverage GPU acceleration. My project, Simple Image Viewer, is built on egui with GPU rendering. It’s cross-platform and primarily focused on slideshow-style viewing for browsing images. With more time, I plan to extend support for additional image formats—especially the many RAW formats out there.
__________________
AKA Solomon/blowfish. |
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niculaita (04-07-2026), wx69wx2023 (04-07-2026) | ||
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#4
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v0.9.8
1. Gigapixel image support — tiled rendering engine for 100MP+ images 2. PSD / PSB support — native Photoshop reader with custom PSB streaming parser and RAM safety check Tested with the following big images from NASA, downloaded from https://esahubble.org/images/viewall/: https://esahubble.org/static/images/zip/top100/top100-original.zip v1.2.2 1. light/dark theme 2. i18n support, 4 languages(en/zh-CN/zh-HK/zh-TW) 3. image printing 4. Win7 x64 support 5. drag-n-drop
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AKA Solomon/blowfish. Last edited by WhoCares; 04-10-2026 at 18:12. |
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MarcElBichon (04-09-2026), niculaita (04-09-2026), tonyweb (04-11-2026), wx69wx2023 (04-09-2026) | ||
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#5
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major update v2.0.0+
HDR-capable rendering: HDR-oriented presentation when the file carries HDR or extended brightness range; how strong it looks depends on an HDR-capable display monitor and whether system HDR is enabled. supported HDR file formats: Ultra HDR JPEG and JPEGs with HDR metadata Radiance HDR (.hdr) OpenEXR (.exr) JPEG XL (.jxl) AVIF / AVIFS HEIF / HEIC / HIF TIFF encodes that retain extended range / higher bit depth HDR requirement: Windows(DX12), macOS(Metal), Linux(todo)
__________________
AKA Solomon/blowfish. |
| The Following 6 Users Say Thank You to WhoCares For This Useful Post: | ||
blue_devil (05-07-2026), MarcElBichon (05-07-2026), niculaita (05-08-2026), user_hidden (05-08-2026), wx69wx2023 (05-09-2026), yoza (05-24-2026) | ||
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#6
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v2.1.2
HDR rendering for Linux supported. Requires: Vulkan + Wayland. Plasma KDE 6.x or Gnome 50+ preferred.
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AKA Solomon/blowfish. |
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#7
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What about XFCE?
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#8
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X11 is a legacy display protocol with no standardized native HDR support. While there are some experimental patches, only Wayland offers widely adopted, production-ready HDR capabilities.
As of Xfce 4.20.1 (released April 26, 2026), the desktop environment maintains full X11 compatibility and offers experimental Wayland session support. Note that xfwm4 has not been ported to Wayland; an external compositor such as Labwc or Wayfire is required. Wayland sessions support HDR output when running on a graphics stack that implements the VK_EXT_swapchain_colorspace and VK_EXT_hdr_metadata Vulkan extensions. While these extensions are technically compatible with Vulkan 1.0, all production-ready HDR implementations in Linux require drivers that support at least Vulkan 1.2. Verified working configurations: AMD GPUs (GCN 3+): Mesa RADV 25.1+ Intel GPUs (Gen 9+): Mesa ANV 25.1+ NVIDIA GPUs (Maxwell+): NVIDIA proprietary driver 595+
__________________
AKA Solomon/blowfish. |
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#9
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two suggestions:
- add a "play in random order" option - add a "Ken Burns effect" to the image transitions ( https://en.wikipedia.org/wiki/Ken_Burns_effect ) |
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#10
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hello wild,
thanks for your advices! Will add them in later versions. BTW, random play will invalidate "image preloading", which is important for fast image navigation by order.
__________________
AKA Solomon/blowfish. |
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#11
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can't you:
here it is a VERY stupid C example: Code:
#include "stdio.h"
#include "stdlib.h"
#include "time.h"
void shuffle(char *arr[], int n)
{
for (int i = n - 1; i > 0; --i)
{
int j = rand() % (i + 1);
char *tmp = arr[i];
arr[i] = arr[j];
arr[j] = tmp;
}
}
int main(void)
{
char *images[] = {
"img1.jpg",
"img2.jpg",
"img3.jpg",
"img4.jpg",
"img5.jpg"
};
int n = sizeof(images) / sizeof(images[0]);
srand((unsigned)time(NULL));
shuffle(images, n);
// show all images exactly once
for (int i = 0; i < n; ++i)
{
printf("%s\n", images[i]);
}
return 0;
}
Code:
extern crate rand;
use rand::rng;
use rand::seq::SliceRandom;
fn main() {
let mut images = vec![
"img1.jpg",
"img2.jpg",
"img3.jpg",
"img4.jpg",
"img5.jpg",
];
let mut r = rng();
// shuffle once
images.shuffle(&mut r);
// show all images exactly once
for img in images {
println!("{}", img);
}
}
Last edited by wild; 05-27-2026 at 13:31. |
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tonyweb (05-31-2026) | ||
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#12
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good idea to keep "image preloading" valid.
I have implemented random view with your approach. https://github.com/z16166/SimpleImageViewer/releases/tag/v2.2.1 I will reconsider how to implement "Ken Burns effect". It may be an image rendering effect, instead of a transition effect to switch to the next image.
__________________
AKA Solomon/blowfish. Last edited by WhoCares; 05-28-2026 at 20:27. |
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tonyweb (05-31-2026) | ||
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#13
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You are right: it is an image rendering effect, but please keep it in mind: it gives a new life to slide shows!
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