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  #1  
Old 11-01-2006, 08:13
Barry Barry is offline
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Thanks Mkz, I suspected it wasn't going to be easy!

Patching seems the best solution, except I don't know what to patch nor how, unless it's a case of a bit of hexediting.
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Old 11-01-2006, 09:08
giga
 
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Quote:
Originally Posted by Barry
Thanks Mkz, I suspected it wasn't going to be easy!

Patching seems the best solution, except I don't know what to patch nor how, unless it's a case of a bit of hexediting.
well first you need to know in wich way your game detect filemon
and even then you can patch.
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Old 11-01-2006, 11:11
trickyboy trickyboy is offline
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Quote:
Originally Posted by Barry
Thanks Mkz, I suspected it wasn't going to be easy!

Patching seems the best solution, except I don't know what to patch nor how, unless it's a case of a bit of hexediting.
As giga said :
Quote:
Originally Posted by giga
well first you need to know in wich way your game detect filemon
and even then you can patch.
But you can try change Title Window of filemon and its name file. Some programs detect that by view list process which running in memory.

Good luck.
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  #4  
Old 11-01-2006, 17:28
Mkz Mkz is offline
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Quote:
Originally Posted by trickyboy
But you can try change Title Window of filemon and its name file. Some programs detect that by view list process which running in memory.
Not in this case. What is being detected is the driver, not the FileMon app. The driver remains even after the app is terminated, and the target still won't start.

You need at least to change the driver's name, that's the most straightforward way of detection. Rename the driver file - I believe it's a binary resource inside the app's exe. Also, the name of the device it creates should be changed, both in the .sys file, and in the app when it connects to the driver.

I don't know if they (still) work, but check the patches in this thread: http://forum.exetools.com/showthread.php?t=6645
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