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#16
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@ tr1stan
1, this OEP isn't functional (target crash) 2, why 0x26a593??? (string inicant OEP which wrote HERO) 3, it is necessary unpack and bass.dll?? 4, you have some full progress?? 5, what about you CALL and JMP? tHx |
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#17
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Some steps to get the rebuild program
Hello:
I'm testing a fix to the 5.3.1071 AM release. I have got some programs totally recovered, but other not yet, just trying to fix the bugs of my "AM fixer" program. When I get good results for all I will tell you about. But it is a very good beginning getting the "18 Wheels of Steel - Pedal to the Metal". This is the only one (I have found till today) of the 5.3.1071 AM release that keep in the dumped code the equivalences for the AM calls that you can find inside the dumped code as: 401175 nop 401176 call [AM redirection] If you search in the dumped code (starting the program and when the "you have 60 min left" or similar displays, you have to dump it, as several people in this thread have said) for the [AM redirection] from above, you'll get this in a table, to the rigth of another pointer, pointing to the Name of the correct function. This does not work for all the others programs I have tested but this one. All you have to do is replace the "nop call[AM redirection]", stated as 90E8XXXXXXXX by a call to the pointer of the function that I have told before. Of course, there are another AM redirections, such as: nop jmp [AM redirection] not mov edx, [AM redirection] not mov ebx, [AM redirection] ... All of them are always preceded by a nop, this a great clue! OK, I have builded a table of 'AM redirections', taking all of the table of AM equivalences, that you can find in the dumped file searching for: 1. The 'PEStub' string an then six 0 bytes, then the equivalence table begins. If not try point 2. 2. The 'machine.' string, if fails try point 3. 3. The 'reason=' string, if fails it has to be a different release from 5.3.1071 AM release. Then, you have to subtract to each 'AM redirection' the value of the beginning of the section that holds this table, and subtract the image too. With this you can build a table that contains the offsets of every AM redirection that works for all the AM programs of this release, only adding the beginning of the section that holds the AM equivalences table and adding the image, try this and you will see. Well, if this is a little 'dark' I explain a little bit more detailed in another post. Be lucky with this! Cheers from Spain! Nacho_dj |
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#18
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1) Works very well here
![]() 2) This is the OEP for the second layer. As mentioned in some tuts. AM consists of 3 layers: 1.layer is the licence layer 2.layer is the exe protetion layer 3.layer is the actual progam What you have to do is only get the IAT from the real program, paste it into the second layer and simply start the program from the OEP of the second layer, which is at RVA 0x26A593 3) No. 4) Yes. 5) If you rebuilt the program it will simply exit right after execution, becausethe second layer checks if something was changed and if the license is valid. To find the termination of the second layer set a bp on ExitProcess. Once you are at the bp in olly trace back from where the ExitProcess was called. One instruction above "call ExitProcess" there is a push with the exit code and there you change it to "jmp (OEP of the 3. layer)" which will jump to the actual program and everything should work... |
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#19
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Hi,
I'm trying to unpack a target protected by ActiveMark v2.7 and I am running into similar problems others were having. What I have managed to do so far is make a dump, get the imports using ImpRec, fix the imports in the dump. However, when I try to run the dump it crashes (yes, more work needed). Edit: By crashes I mean that the process just exits, no error message, nothing. The problem is, that when I try to run the original exe through Olly, it gives me a lot of access violations among other things and simply refuses to get to the stage of the browser window. I believe I have found the right OEP value and have followed the initial steps, but I can't get far enough when running the exe through the debugger to stop at the right breakpoints. I do have the HideDebugger plugin and I have enabled all of the options. Here is the important section of the dumped exe: Code:
00BF85A0 5C 54 72 79 6D 65 64 69 \Trymedi 00BF85A8 61 20 53 79 73 74 65 6D a System 00BF85B0 73 5C 41 63 74 69 76 65 s\Active 00BF85B8 4D 41 52 4B 20 53 6F 66 MARK Sof 00BF85C0 74 77 61 72 65 5C 00 00 tware\.. 00BF85C8 54 64 6E 41 BD 5A 1F 3E TdnA½Z> 00BF85D0 9E 86 8F 00 AA 32 11 00 ž†?.ª2. 00BF85D8 60 BA 14 00 FC 07 00 00 `º.��.. 00BF85E0 39 30 65 39 62 31 64 32 90e9b1d2 00BF85E8 63 34 63 38 35 61 65 36 c4c85ae6 00BF85F0 37 35 66 31 38 32 32 33 75f18223 00BF85F8 34 35 33 33 39 39 37 33 45339973 Can anyone help? Thanks. Last edited by noobzilla; 03-19-2005 at 22:26. |
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#20
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Quote:
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#21
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Hi all !
Please, let me tell you something about trymedla. There is no need to rebuild anything to crack an application 'protected' with this layer. I suceeded in cracking recently this (over 600Mo) game : Sec0nd 5ight. This target is available to dowbload as a 15 min. demo. Protected by trym*dia, it could be broken with only a few bytes changing in the original file. Trace into the proggy until you reach the nagscreen saying 'xx min letf' or 'time out : now buy the game !'. Then, try to break just after you return from that screen. Then, using F10, just try to find a stupid and simple test EAX,EAX + JZ/ZNZ. If you reverse the jump, the game starts. Try to find back the routine which has been called just before this JZ/JNZ test. Put a breakpoint onto this routine. Close the proggy and start it again. What happened ? Softice break at your breakpoint. You are right in the 'LICENSE testing routine'. It returns 1 if GOOD or 0 if BAD. If you want to reverse-engineer this, just do it : obfuscating is only a bit annoying... not really a big deal. There is no intergrity check in this protection, then, you can include a modifying code just after decompression routine to modify the result from License check. No more bad protection on these proggies. have fun... bye ! frip. |
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#22
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hi everyone
recently i downloaded a 'trial version' of a video game. the video game is complete tho, the only trial is ActiveMark protection. i wanna play this game ![]() so i spent some time on it last night and took some notes for everyone.. 1: Debug check.. The EXE add's a command line to the exe if there is a debugger detected.. (how the debug detection works im not sure) Load in Olly, set a memory on write on SECOND .TEXT section (mines 5f2000), now follow the address of the second text section in teh dump window.. now Shift+F9 once, and wait for it to Break, once it breaks.. you will see this below: MOV ECX,.005F3020 ; ASCII " --MPRMMGVA--" this added command line is what stops the game from launching any further. at the beginning of the second text section (005F2000) is where the command line.. "c:/Games/thisgame" --MPRMMGVA--" is. (if you shift+f9 acouple more times you will see this appear in the begiinning of 2nd text section) simply from memory, in the dump window, ERASE the --MPRMMGVA-- either from the address from ECX or at the beginning of 2nd .text section. it seems the first time i bypassed this debugger, it allows me to run the exe without fixing the debug check everytime... so once you fix it the first time, it should be fixed forever in your olly as long as u have the .udd file 2.) FAKE OEP.. or second layer OEP.. PEiD came very handy at this point, using PEID Generic OEP finder.. scan the exe and get the OEP with PEiD.. this is the second layer OEP.. (if you leave that memory on write on .text, and set a hardware break on the 2nd layer OEP... you will break there..) the second layer is nothing special.. it has the Trial Info and stuff.. if you execute from the 2nd layer OEP.. you will get the 'you have 200 minutes remaining' Notice. (UNLESS you are executing from dumped EXE.. then a certain long jump in a CALL under the first GetModuleHandleA in the second layer EP.. if you change this long JE to JNE then the dump will launch) if you look from teh second layer EP.. down just alittle, under GetModuleHandleA there is a CALL.. this call takes us thru 2 Process's 1 - Trial stuff 2 - JUMP to OEP notes: at OEP, there seem to be some Redirected API CALLS the redirected API CALLS are not too difficult to find. I Might work on a OLLY SCRIPT to fix the redirected API CALLS, otherwise heres how i started to fix them: at real OEP.. i search 401000 for: "90 E8" without qoutes, setting a breakpoint on every one i find.. it seems ALL the Redirected API have NOP instruction before the redirected CALL.. so they are easy to find this is all the info i have right now.. ill write a tutorial for this protector if i succeed with unpacking it.. all i have left to do is find the rest of redirected API good luck, see you all soon. Last edited by MEPHiST0; 05-01-2005 at 01:53. |
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#23
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Thank you Mephisto for these informations (in many ways, it's exactly what I've seen when tracing into this protection).
Nevertheless, I'm still thinking that creating a few bytes patch to crack tr*media is : 1 - simpler for lazy people like me 2 - a lot smaller result than a complete rebuilt exe (5 or 6 kb vs many Mb) This way, It could be possible to make an 'pretty simple' automated tool to crack 'every' application protected by the last version of this protection. once more, thanx. frip. |
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#24
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I never investigated the ripped API's since one could simply launch the app from the second layer EP, but that signature you talk about (having the NOP's and then a call into ripped API) sounds a lot like how Ultraprotect worked.
Should be possible to make a ImpREC plugin for this, simply scan for calls into high mem (easy to do) and decode where they go. However, not sure if that's possible only because I never looked at a ripped API. (I didn't bother, only dumped at second EP to let it decode for me) -Lunar |
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#25
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yea dumping at the 2nd layer EP.. or licence layer EP... is probly the best..
i dumped at the 2nd EP.. and my game runs, with the trial stuff.. i patched the trial stuff to just run the game.... all the fake CALLS are working ok... but the exe is still messd up from somthin, cause it is crashing, all my targets are crashing, just minor stuff, almost got one fixed completly, everytime i fix somthin, somthin else is broke.. :| but ive yet to get a completly unpacked exe.. i cant code much so coding a pluggin for imprec is outa the question ![]() although i did some research on teh fake calls.. not ONLY are some CALLS faked.. jump dwords to API are faked as well.. inbetween FF25 there is 90E8xxxxxx but they are all simular.. (in my dumped at OEP.. the fake calls dont execute the right code, due to a long jump in every fake code process) in mine, all the fake calls take me to a CALL DWORD.. to GetModuleFileNameA.. then a bit after this is the API that it really fucked... (but in dumped at OEP this real API doesnt get executed because of a long jump) mm still yet to play my gamewithout trial :| |
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#26
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following the rebuilding...
Another issue of AM protection is the one related to functions and dll's.
AM protection removes some of the functions provided in the import table by the original program. So, in order to rebuild the program, you will need adding these lost functions (api's), or even, some dll. It happens in functions such as Direct3DCreate8, belonging to d3d8.dll. When a nop + call is referencing to it, the rebuilding of this function has to include the insertion of the function in the import table, and, if no present, of the dll. I do not know whether there is a tool doing this. I have included this function in the rebuilder I am developping, but it has been a difficult task. When tracing the nop + call redirection, you can get a LoadLibrary "d3d8.dll", and then, GetProcAddress of "Direct3DCreate8". So, another issue that has to be fixed... Cheers Nacho_dj |
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#27
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when you need to add a lost api
Because of adding a new API, deleted by the AM protection, in the action of rebuilding the program, you will find at least two possibilities:
- Adding it following the last name of function in the import table. This is only possible whether the dll owner of the function has to be added too, because previously did not exist in the file. - Inserting it in the middle of the import table. This case is when the dll owner of the function exists in the import table. The first case is more or less easy to solve. But it is necessary rewriting all the values of IAT and Original First thunk, and adding a new function name. It has to be done with a lot of care in order to get the rebuild working. The second case means that you need to rewrite all values of first thunk, IAT and original first thunk, plus modifying the function names list. It involves the appropriate changes in a lot of calls to api's, in order to remain calling to the original api. This is another issue that a rebuilder of this protection needs to fix. I have found in internet some tools "doing" this, but none of them working totally. Cheers Nacho_dj |
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#28
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Managing sections of the PE header
Talking about sections, one issue necessary to fix in the rebuilded program is deleting the useless sections, because the AM protection increases the number of these, and consecuently, the size of the file.
If you unpack and fix all the things that the AM protection touchs, when you have rebuilt the file, it seems to be too big. Ok, just think there are several sections working for the protection, and thus useless to the rebuilded unprotected program. So, the task is trying to choose the parts of these sections that are working only for the original program. At least, the first section remains as is, because it has the code of the executable. The parameters, such as size and offset, could remain the same. So this section could receive the .text name. The section that has to be converted to .rdata is the one that holds the import table. As I said in another post, this has been rebuilt in order to get active all the correct api's. So, one way of rebuilding this is putting the IAT just behind the First Thunk of the import table, as you can find normally. I say this because a lot of times, AM protection reallocates the IAT in other area of the file. Ok, then section .rdata must be the one that holds the rebuilt import table. In the dumped you know some ways of getting the offset of the import table. ImpRec uses the OEP to find it. You normally find another two sections in an executable: .idata and .rsrc. Recovering both sections is the task where I am at the moment. If anybody could add some in this sense i would be great! Cheers Nacho_dj |
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#29
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AM release 6?
Does anyone here have got a protected program by the new release 6 beta of AM?
I would like it in order to include in the generic unpacker/rebuilder, still in developping/testing status. If you go to the trymedia URL you will see they are announcing this new version of the protection, with the possibility of maybe trying it. At the moment, I am trying to let the size of the rebuilded program as the original had. It involves the fix of the .rsrc section. Cheers! Nacho_dj |
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#30
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Correcting my own posts
03-16-2005 post corrections:
Quote:
Now, I am testing with the tool all releases I have found. Quote:
Quote:
And in the same post, some "not call" that are to be "nop call". Cheers! Nacho_dj |
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